Fangs for the memories

Lords of Shadow may not have been the Castlevaniagame everyone wanted, but I mostly enjoyed it for what it was, & that ending was to lớn die for. It was the perfect segue into Lords of Shadow 2, which has been teased for nearly four years now as the return of Dracula — the main man himself — & a culmination of the Lordsstoryline.

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Whether that wait was worth it or not hinges almost entirely on how much you enjoyed the firstShadowouting — if it had a few extra problems added on top of it.


The sword leeches health when enemies are struck with it, and the claws break their defenses and shields. It’s straightforward, but it serves as a nice thiết kế that encourages you lớn use all three weapons in tandem with one another, rather than rely on your personal favorite. I know all too well of the temptation to rely on just one weapon type in action games, so kudos lớn the team for making them all viable.

Having said that, the way you need to power them up for use is a bit convoluted. You need to constantly strike at foes with your whip to earn “runes,” and when your rune meter reaches maximum, you’ll start earning magic orbs for your strikes, pressing in the left analog stick khổng lồ “suck up” said orbs (kind of lượt thích Onimusha) & earn MP.

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If you’re hit at all, your meter goes down. There’s no leeway here. While I personally lượt thích this system because it creates more tactical nuances (like deciding when lớn gather orbs) & places a higher emphasis on the dodge ability, most people will likely find it annoying và cumbersome.


It does help that there’s an awesome challenge mode built into Lords of Shadow 2that’s similar to lớn the old Devil May Crytrilogy’s challenge rooms. You’ll have specific goals in mind lượt thích “kill each successive enemy within a time limit,” which will demo the depths of your action skills. It’s here that I found myself longing for all of the winded concepts lớn be scrapped in favor of more fun arcade-like bonuses such as this.

Castlevania: Lords of Shadow 2could have either used significantly more development time, or significantly less. Either way you slice it, ideas that just have no place in the game could have either been expanded upon or pared down to the point where it doesn’t feel like Dracula was wasted. The good news is action purists looking for a good time will have fun skipping past the story và laying waste to everything in their path — once they’re done doing rat quests, of course.